The Plotting Cartesian Coordinates Quiz was very different than other quizzes I have taken. I liked it because instead of just answering questions I had to create things to show an understanding of the topic. It was also better because it allowed me to work through the problems. Working with the coordinates was nice because they are very logical. Coordinates are helpful for plotting exact points on a 2d face but now I can plot things in a 3D space using the Z axis. Coordinate planes are also very useful when transforming objects. You can rotate them around certain points or shrink them by a certain factor. It is also very easy to shift shapes up, down or side to side. You could also use a coordinate plane to plot motion. If your shape was to move to the left then you could plot the exact endpoints using the plane.
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Due to the outbreak of COVID-19 also known as Coronavirus, all Durham Public Schools decided that students weren't to go to school until April 6 giving us 3 weeks out of school but not free from work. This impacted classes such as Digital Design and Animation and Adobe Design classes a lot because a majority of the students enrolled in these classes do not have access to the crucial programs needed to complete assignments. These programs are also critical to our learning because we will build off of this first year of learning for the rest of our years in these programs. These classes are also very fast moving and we will work on new stuff every week or sooner so the fact that we have multiple weeks off means that we are missing big concepts. There are ways to work around this though, such as using other programs and watching tutorials. I had to download and use a different program for an assignment. The program allowed me to learn the concepts of the assignment and complete it but by using this other program I am not learning about how to use Adobe Premiere Pro. I began the montage project by choosing a common visual that would appear throughout my montage. This visual was autumn leaves that were mostly yellow. After I had a few videos of these yellow leaves I began to sort and edit the clips into the lengths and order wanted them in. After that I found some sound effects that I thought were fitting to my calm forest theme such as chimes, birds and wind noises. I pieced together the clips and sounds accordingly with transitions and fade ins/fade outs. After I had my full video I added text to the beginning and end to make my title and credits. With my final product I exported it and turned it in.
The apple didn't quite skate into my project...more glided in on a skateboard. This was our most recent assignment and it was one of the most complicated ones yet. The assignment was based in Adobe Animate which was a new program for me but I liked it. The project entailed making an apple skateboard across a curved foreground and off the screen as well as animating background objects such as clouds and a sun. We had to make many elements of our animation in Adobe Animate using the tools it offered. Some of these objects were: an additional hill, two clouds, the ground and a sun. The apple and the background were imported from Adobe Illustrator. There were a series of videos that I watched while working with the program to help guide me and show me how to work in the program because it was completely new to me. I began by importing the background and adding a couple elements such as a cloud, an extra hill in the background and the ground/sidewalk in the foreground. I then imported the apple and began animating its arms, legs, body and skateboard. After doing all of the animation by following the videos instructions I went back and added a sun and an extra cloud and animated those in addition to the apples animation. All was well until I tried to export the project. Whenever I exported the project or published it as a gif image the apple lost its animation of pumping its legs and arms as well as bobbing its body up and down. This was problematic because it made the apple just glide in and out instead of making the apple appear to skate on and off screen. Other people were having the same problem and we eventually resolved it by exporting it as a different type of file. I got the file turned in correctly and am now beginning to work on our new project. I will also be using Adobe Animate for this and I really like using this program and creating animations more than creating still images. I will probably later give an update on how that project goes. In the end everything in the apple project worked out and I picked up some very useful animating skills.
In my Digital Design and Animation class we have begun discussing different types animation, and their histories. Animation and movies interest me and I have even used some of the animation types we have gone over in class. We are currently working in Adobe Illustrator and doing "traditional" animation. We were assigned to make an animation of a ball that lasted 10 seconds. To do this, we had to make 120 images because we had 1 drawing every 2 frames and we needed roughly 24 frames per second to be up to par with professional animations. This left us with 120 different frames to make our animation. Creating the background setting was fun and making the path for the ball was interesting but then I hit the tedious part of the process...Making each individual frame and saving them individually. We had to adjust our picture to make only one ball show and then save that picture. Then re-hide the ball and make the next one in sequence show up and so on. This process took me about the entirety of one (school) day. There were multiple settings that had to be adjusted with each picture as well as the squashing and stretching of the ball. Squashing and stretching is a technique that is used when animating a bouncing object. The "stretch" is when the ball is in the air and going towards the ground or coming directly out of a bounce. What you have to do to create the illusion of a real bounce is elongate the object for "stretch". For "squash" you have to expand the object outwards and like the name suggests: squash it. You need to do "squash" when your object hits the ground or the frames directly following. I ended up with an animation of a ball falling out of the ceiling in a grocery store and the ball bouncing into a shopping cart. This assignment helped me learn and think about how animations are made as well how to create the illusion of realistic motion.
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AuthorI am Giacomo Hardin and this is my blog. I will be reflecting on my time in Digital Design and Game Art class. The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools Archives
May 2020
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