In my Digital Design and Animation class we have begun discussing different types animation, and their histories. Animation and movies interest me and I have even used some of the animation types we have gone over in class. We are currently working in Adobe Illustrator and doing "traditional" animation. We were assigned to make an animation of a ball that lasted 10 seconds. To do this, we had to make 120 images because we had 1 drawing every 2 frames and we needed roughly 24 frames per second to be up to par with professional animations. This left us with 120 different frames to make our animation. Creating the background setting was fun and making the path for the ball was interesting but then I hit the tedious part of the process...Making each individual frame and saving them individually. We had to adjust our picture to make only one ball show and then save that picture. Then re-hide the ball and make the next one in sequence show up and so on. This process took me about the entirety of one (school) day. There were multiple settings that had to be adjusted with each picture as well as the squashing and stretching of the ball. Squashing and stretching is a technique that is used when animating a bouncing object. The "stretch" is when the ball is in the air and going towards the ground or coming directly out of a bounce. What you have to do to create the illusion of a real bounce is elongate the object for "stretch". For "squash" you have to expand the object outwards and like the name suggests: squash it. You need to do "squash" when your object hits the ground or the frames directly following. I ended up with an animation of a ball falling out of the ceiling in a grocery store and the ball bouncing into a shopping cart. This assignment helped me learn and think about how animations are made as well how to create the illusion of realistic motion.
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AuthorI am Giacomo Hardin and this is my blog. I will be reflecting on my time in Digital Design and Game Art class. The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools Archives
May 2020
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