The apple didn't quite skate into my project...more glided in on a skateboard. This was our most recent assignment and it was one of the most complicated ones yet. The assignment was based in Adobe Animate which was a new program for me but I liked it. The project entailed making an apple skateboard across a curved foreground and off the screen as well as animating background objects such as clouds and a sun. We had to make many elements of our animation in Adobe Animate using the tools it offered. Some of these objects were: an additional hill, two clouds, the ground and a sun. The apple and the background were imported from Adobe Illustrator. There were a series of videos that I watched while working with the program to help guide me and show me how to work in the program because it was completely new to me. I began by importing the background and adding a couple elements such as a cloud, an extra hill in the background and the ground/sidewalk in the foreground. I then imported the apple and began animating its arms, legs, body and skateboard. After doing all of the animation by following the videos instructions I went back and added a sun and an extra cloud and animated those in addition to the apples animation. All was well until I tried to export the project. Whenever I exported the project or published it as a gif image the apple lost its animation of pumping its legs and arms as well as bobbing its body up and down. This was problematic because it made the apple just glide in and out instead of making the apple appear to skate on and off screen. Other people were having the same problem and we eventually resolved it by exporting it as a different type of file. I got the file turned in correctly and am now beginning to work on our new project. I will also be using Adobe Animate for this and I really like using this program and creating animations more than creating still images. I will probably later give an update on how that project goes. In the end everything in the apple project worked out and I picked up some very useful animating skills.
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At the very beginning of the year in Digital Design and Animation I (Game Design) we began to do weekly sketches to improve our drawing skills. This was fun and I enjoy doing pencil sketches so these assignments were very helpful. We began first quarter with human anatomy, we worked on body parts such as hands, legs, arms and facial features such as ears, eyes and noses. Each week we would have a different area in which we would have lots of practice drawings and then one final product. At the end of the first quarter we had to draw an entire person and put together all of the skills we had learned throughout the quarter. Then second quarter we began working on drawing spaceships and vehicles. When we had done all of those drawing we then did a "Master Spaceship" sketch, that compiled all of the work we had done on drawing mechanical features. To continue the pattern of living (first quarter), non-living (second quarter) and now living (third quarter) we are doing monster/creature sketches. I feel that my drawing skills have really improved and that I have benefitted from learning these techniques. I put lots of the shading techniques I learned in the human drawing segment into this most recent "Power Monster" sketch. There are similarities in between the creatures and the human drawings. They both require more round and softer edges where the spaceships have sharp edges and stronger lines. Surprisingly, there were also some similarities in between the spaceships and creatures such as some of the shading and way the wings on both had to be put into perspective. These techniques will come in handy in the future and I am excited to see what we will be drawing fourth quarter.
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AuthorI am Giacomo Hardin and this is my blog. I will be reflecting on my time in Digital Design and Game Art class. The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools Archives
May 2020
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