The apple didn't quite skate into my project...more glided in on a skateboard. This was our most recent assignment and it was one of the most complicated ones yet. The assignment was based in Adobe Animate which was a new program for me but I liked it. The project entailed making an apple skateboard across a curved foreground and off the screen as well as animating background objects such as clouds and a sun. We had to make many elements of our animation in Adobe Animate using the tools it offered. Some of these objects were: an additional hill, two clouds, the ground and a sun. The apple and the background were imported from Adobe Illustrator. There were a series of videos that I watched while working with the program to help guide me and show me how to work in the program because it was completely new to me. I began by importing the background and adding a couple elements such as a cloud, an extra hill in the background and the ground/sidewalk in the foreground. I then imported the apple and began animating its arms, legs, body and skateboard. After doing all of the animation by following the videos instructions I went back and added a sun and an extra cloud and animated those in addition to the apples animation. All was well until I tried to export the project. Whenever I exported the project or published it as a gif image the apple lost its animation of pumping its legs and arms as well as bobbing its body up and down. This was problematic because it made the apple just glide in and out instead of making the apple appear to skate on and off screen. Other people were having the same problem and we eventually resolved it by exporting it as a different type of file. I got the file turned in correctly and am now beginning to work on our new project. I will also be using Adobe Animate for this and I really like using this program and creating animations more than creating still images. I will probably later give an update on how that project goes. In the end everything in the apple project worked out and I picked up some very useful animating skills.
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AuthorI am Giacomo Hardin and this is my blog. I will be reflecting on my time in Digital Design and Game Art class. The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools Archives
May 2020
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