At the very beginning of the year in Digital Design and Animation I (Game Design) we began to do weekly sketches to improve our drawing skills. This was fun and I enjoy doing pencil sketches so these assignments were very helpful. We began first quarter with human anatomy, we worked on body parts such as hands, legs, arms and facial features such as ears, eyes and noses. Each week we would have a different area in which we would have lots of practice drawings and then one final product. At the end of the first quarter we had to draw an entire person and put together all of the skills we had learned throughout the quarter. Then second quarter we began working on drawing spaceships and vehicles. When we had done all of those drawing we then did a "Master Spaceship" sketch, that compiled all of the work we had done on drawing mechanical features. To continue the pattern of living (first quarter), non-living (second quarter) and now living (third quarter) we are doing monster/creature sketches. I feel that my drawing skills have really improved and that I have benefitted from learning these techniques. I put lots of the shading techniques I learned in the human drawing segment into this most recent "Power Monster" sketch. There are similarities in between the creatures and the human drawings. They both require more round and softer edges where the spaceships have sharp edges and stronger lines. Surprisingly, there were also some similarities in between the spaceships and creatures such as some of the shading and way the wings on both had to be put into perspective. These techniques will come in handy in the future and I am excited to see what we will be drawing fourth quarter.
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AuthorI am Giacomo Hardin and this is my blog. I will be reflecting on my time in Digital Design and Game Art class. The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools Archives
May 2020
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